The former further stated that they would continue to develop more Metal Gear games in the future. A day later, Konami and Kojima released a joint statement confirming that development for the game would not be negatively affected by the restructuring within the company. It was also reported that Kojima Productions was affected by the fallout as well. On March 19, 2015, it was reported that due to a fallout between Kojima Productions and Konami, Kojima would most likely leave Konami after the release of The Phantom Pain. It's unknown what it would have entailed, although Kojima mentioned that the new office for Kojima Productions Los Angeles was completed and that artists and geniuses were coming over. On March 20, 2013, Kojima first alluded to working on Project Star Trek on Twitter. These rumors were later confirmed at GDC 2013, and also unveiled that it and Moby Dick Studio were one and the same. The rumors ended up increasing in validity during an interview with Joakim Mogren, the supposed creator of the game, revealed new images that contained some watermarks that indicated that it was going to be run on the Kojima Productions-developed Fox Engine. Kojima Productions was rumored to have been involved in the creation of The Phantom Pain due to its usage of similar characters to that of the Metal Gear franchise, and was also rumored to actually be a promotion for the next Metal Gear game. However, he later admitted on Jthat it was indeed related to Ground Zeroes, or rather Metal Gear Solid V: The Phantom Pain. On September 3, 2012, Kojima claimed that Ground Zeroes had nothing to do with Project Ogre and that the questions concerning Project Ogre were getting annoying. On the same day, Kojima later clarified on another Twitter post that Project Ogre dealt with the use of ogres, and did not mean it was an ogre or that it was created from the soul of an ogre. On February 23, 2012, Kojima stated on his Twitter account that his Project Ogre dealt with ogres. So while I’m working on Project Ogre there might be a couple of other projects going on at the same time." But Project Ogre is going to take a lot of time, so I want to produce some other things on the side, like I’m doing with Metal Gear Rising. On the surface it will look similar, but once you get into it, it will be a different experience – and I’m hoping people look forward to that. In January 2012, Kojima dropped more hints about the project, stating: "It's a very subdued experience – it’s a little bit different to what I’ve done up until now. Kojima went on to describe the game as set in an open world in which the players would find content even after 100 hours, although there is no proof that he was talking about Ground Zeroes. He later told CNN that his new game would run on Fox Engine and would support Transfarring, be multiplatform and be designed with a global audience in mind. In November 2011, Kojima alluded to be working on "Project Ogre." Kojima announced his new game by tweeting a screenshot of an in-development Metal Gear in late 2011. Kojima confirmed this to be Metal Gear Solid V: Ground Zeroes/ Metal Gear Solid V: The Phantom Pain. The next canon installment of Metal Gear series. Metal Gear Solid 4: Guns of the Patriots Reviewġ3 June 2008 Final projects Transfarring Ī gameplay feature that allows the player to transfer the game between some PlayStation consoles.Ī game engine that was developed by Kojima Productions for use in future titles.
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